The only gripe is that like the RCI zones, you have to unlock the various road types as your population grows, including highways. You can still stick with the traditional grid for the best, most efficient results, but straight roads are boring. One of the biggest improvements is the dismantling of the grid system allowing you to build winding roads at almost any angle.
![cities xl terraforming cities xl terraforming](https://newmods.net/wp-content/uploads/2019/07/catan-xxl-81-tiles3.jpg)
And not every city will have access to specific resources like water or farmland which presents some interesting scenarios. It's easy for your city to go off the rails if you're not careful and on the flip side, you can make a ton of money if you exploit your resources and carefully plan your cityscape. There is a happy balance that allows for a challenging experience.That also goes for civic buildings and utilities. That means you've gotta work for those bigger buildings. So no massive skyscrapers in a city of 25,000. For example, you're unable to zone medium or high density zones until you reach a certain population eliminating the chance of building the tallest structures early on. However, they definitely went a bit more on he realistic side in some ways. You've got your traditional RCI zone placement in various densities, your basic services (power, police, fire, hospitals, etc) to keep your city growing, and a robust road selection to mix things up and keep traffic levels to reasonable levels. It's very close to the SimCity formula in so many ways.So can Cities XL compete with the likes of SimCity? In some ways, a resounding yes! In other ways, not just yet. It's more about keeping taxes low, the people happy, the traffic flowing, and the city safe. Cities XL tries to do that with a SimCity 4.5 of sorts. I'm more into the actual building and maintaining of cities and not who is living there. SimCity Societies you say? I'd rather lick dog shit! City Life? Eh, closer yet the focus on that game was more on social aspects, too. It's hard to believe the last proper city-building sim came out over 6 years ago and as a huge fan of the SimCity franchise, I was disappointed that we're still waiting for SimCity 5. Harbors, cargo harbors, and cargo hubs are necessarily placed on the shoreline.įishing Harbors and Fish Farms must also be placed along a shoreline, and are both impacted by water pollution.We built this city on Cities XL! A review of sorts. Reducing water consumption and thus the sewer water drained will lessen the effect. Water towers, while more expensive and sensitive to ground pollution, will never affect the water level. Smaller rivers or lakes will be more easily affected by the water usage. This depends on the natural water source and drain capability. Green Cities also includes sewage treatment options to reduce the amount of pollution at sewage outfalls.Ĭare must be taken with water pumping and sewer water draining because they may affect the water level. Polluted water may be cleaned up using Floating Garbage Collectors from the Green Cities DLC. When water is polluted, it becomes brown. All water in Cities:Skylines is fresh water, however mayors should be careful not to pump sewage into the water grid. The Sunset Harbor expansion added some Inland Water Treatment options that do not require bodies of water to dump sewage into. This should be done as far downstream on a river as possible. Most cities will need to discharge sewage into the map's water bodies. It is critical that the towers not be placed on polluted ground, or the citizens will quickly fall ill. Water towers extract groundwater, but are a more expensive option. Most cities will extract water using shoreline water pumping stations to provide water for the citizens. Mayors need to provide their city with water and sewage services. The Pumping Service building from the Natural Disasters DLC dispatches vacuum trucks to clean up flood waters.Ĭanals and quays may be used to direct water flow, as well as the landscaping terraforming tools. If a building becomes flooded and remains that way, it will soon become abandoned. The latter are most likely to occur when there is a dam-related catastrophe, a tsunami, or through the use of the terraforming tools in the water or along the shoreline. as well as unstable phenomena, such as large waves.
![cities xl terraforming cities xl terraforming](https://cities-mods.com/data/resource_icons/0/53.jpg)
The game will also simulate more dramatic water physics, such as waterfalls.
![cities xl terraforming cities xl terraforming](http://www.megabearsfan.net/image.axd/2017/8/CitiesXXL-corner_market_FerrisWheel.jpg)
The direction and speed of flow is indicated by white arrows in the water and sewage info view. Water fills channels and basins and flows downstream. Almost all construction in a city happens on land, although bridges and crossings can span bodies of water, and some structures are built on the shoreline or in the water. The current in the river is indicated by the arrows